Risoluta
Sw/Hw architectureThe most important requirements proposed by the LudoSys are the flexibility of configuration, ease of use, construction of games and incorporation of new elements to the system, (new interfaces, modules and aesthetic components) and portability to different endiroments. With this objective present, one should take as reference a software/hardware architecture with a principal aim of helping people with differing degrees of physical or psychological disability play, as well as at the same time allowing a wide flexibility. LudoComplex Distributed architecture on which the LudoSys system is based. This architecture incorporates and inter-relates robots, modules, physical and virtual interfaces, special devices, computers and process. LudoArch Distributed architecture on which robots and modules are based. This architecture is aimed at controlling the function of all of the devices (processors, power supply, sensors, motors, lights and sound) that are built in to a robot or module, internal and external communication, load and execution of actions and behaviours and the management of new modules. LudoEvent Architecture on which special devices are based. This architecture is aimed at controlling how this type of device functions, through a very versatile configuration and the management of events in real time. |








