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LudoS2C2

LudoS2C2 is the control, construction and supervision software of the LudoSys system. With this software one can control; the robots, standard physical interfaces, special devices (so far LudoConeX and LudoMov), functional modules, game analyses, behaviours and actions, deliberative processes, teleoperation, predefined games, management of work session storage and communication with all LudoSys elements including other LudoS2C2.

LudoS2C2 currently works in Windows. It is built in a way that can be easily adapted to other environments.

Construction of basic actions

Basic actions or sequences of actions can be constructed and tested. These actions can be movements, lights and sounds.

Construction of behaviours in graphic format and natural speech

Through this option, the user can graphically construct complex behaviours based on the basic actions, conditions, counters, sensor and motor data, special devices, other robots, computers, functional modules, game analysis and deliberative processes.


The programming of these behaviours through natural speech is currently being worked upon.

Teleoperation

Through this option, robots, special devices and functional modules can be controlled in real time. Basic actions, behaviours, music, deliberative processes, analysis of the game and speech can be stopped and started. Moreover, in this section, interactions can be defined through the association of events (physical interfaces, speech, robots or modules) to any type of action, behaviour, game analysis or deliberative processes.

Analysis of the game

This section is currently being worked upon. This option will be based especially on the field work that is being carried out with the initial users.

Save and restore work sessions

All data in reference to a work session can be saved and restored

Configuration of LudoS2C2 options

Amongst these options there exists the possibility to select the language; versions in Spanish, English, French, German, Italian and Portuguese are planned.

Predefined behaviours or games

Through this option behaviours and robots can be chosen, started or stopped.

Deliberative processes

Possibility of incorporating algorithms written in C++.  Work is currently being carried out in related libraries.

 

 

 

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